Skills define your characters exceptional abilities. If you lack a skill it isn't that you suck at it, but that your not good at it. It’s the difference between knowing basic math (multiplication, division, addition, subtraction) and knowing algebra or trigonometry.
Major: (+3 to action rolls) You may only ever have two of these at one time, these skills are beyond exceptional for you. In fact you often come across as a prodigy of the field while displaying them. It is my believe no human (or other species) has the attention span to have such an expert level of understanding of more then two skills at one time.
Average: (+2 to action rolls) Your good at these skills, darn good. You know them back-wards and forwards.
Minor: (+1 to action rolls) Please note this does not mean the skill sucks. Your still better then anyone out there without the skill, it simply means your character is not a master of it and therefore has room to grow. Like knowing English but every now and then some giant word pops up in science that you go break out a dictionary for.
When it comes to figuring out how many skills your character should have I'm fairly open minded if you have a good history to explain it all. I don't want kids with 20 skills though, likewise I don't want a demure baker woman with weapon pro - claymore unless its in her history how she gained such a left field skill.
Also you will not find any social skills listed below, this is because I find even if people take the skills they often do not role-play as having them in action. Therefore all social ‘skills’ will be role-played by you and not placed on your CIS.
There is a simple number order to this: 1, 3, 3, 3...
In other words when you make your first character you may ask to give it a prodigy skill that is not taken from below (please ask when you submit the CIS as below may not be perfectly updated at all times). Every third character after that first one may also grant you 1 prodigy skilled character (you may retroactively give it to an old one who suddenly developed a knack for that skill to an amazingly degree or give it to the new one you've just made).
No one character may ever have more then 1 prodigy skill. Also, if your character does not use this skill often enough in RP to merit being so special in that field I will take it away at my discretion.
The moderator reserves the right to refuse prodigy skills for whatever reasons they deem worthy but you will be informed of these reasons at that time.
The ability to read omens, feel auguries and in general you have an strong link up with 'the force'. You know when there is a 'disturbance' in the world that is great. If Weapon is going to blow up a city you will feel the on coming doom of that city as the on coming attack ripples energies though the world and life stream.
The ability to use both hands without a drop in skill.
The ability, with or without weapons, to fight in the air. Your capable of handling being upside-down or on your side in the sky while exchanging blows with an attacker.
An intimate understanding of science via minerals, resonation, density and chemicals with a magical or esoteric component.
Knowing the humanoid body from bone to flesh and all the in-between. This grants the ability to make called shots on enemies to dislocate and disable limbs and actions.
The skill of training animals to do tricks beyond common pet care. This is like training a hawk, snake, or otherwise wild animal.
Knowledge on how to use and administer herbs, minerals, body manipulation for pharmaceutical needs.
The ability to forge metallic armors such as Chain mail and Plat email.
You know how to keep your armor in good shape. This skill must be taken once per armor type: Leather, Chain mail and Plat email.
The skill of knowing the placements of stars and planets in space. You can pick out constellations and you can travel via the stars in the sky at night, knowing what direction on the globe you are going.
Knowing all about the planets, signs and horoscopes.
The basics of jogging, jumping, swimming and acrobatics.
Combat Reflexes Prodigy: Closed
Writing interesting and detailed stories both fictional and non-fictional.
The ability to monitor, navigate and pilot mechanical craft, from small personal craft to massive ones.
Knowing how to tie knots, use shackles and chain as well as other forms of restraints. This is not just kinky shit, but it could be used that way. It is also knowing how to properly restrain someone with bondage equipment.
The knowledge of wine making.
The science of how to break down materials and study their physical and fundamental systems and processes.
The science of how to break down materials and study their physical and fundamental systems and processes. This also covers organic chemistry which studies properties, reactions, mechanics and systems of organic compounds within living things. Organic chemistry is relatively new and most conveniently researched in the Dawnbringer or Arcane Sanctum.
You know how to treat kids, how to punish them, and how to work on their level. You can figure out how to entertain them and how to get them interested in you topics.
Basic, steam punk styled, early 1950-1980s computer technology exists within the Consortium. To have this skill one must be a member. Computing is the ability to use and operate the computers within Aether. That includes understanding their simple graph-based readouts, their programming language and their engineering to some degree (does not make you an engineer for all things). Computing also means you have a basic understanding of how to use a keyboard. Note that this does not mean that we have the internet, WiFi or any other modern means of computing. Computing is limited to the Dawnbringer and anything involving the Aetherian's originator's technology (which is scifi advanced).
The ability to make lumps of protein and fat into a delicious meal. Many people will love you for it^_^.
You know how to style hair, do make overs, paint nails, buff skin, use contacts and makeup. You can do movie makeup, or model make up, you just know how to be 'oh so pretty'.
Skills in working with wood, paper, glue, glitter, wire, metals, anything crafty. You may know how to do anything from origami to making your own paper and book binding. Crafts is NOT tailoring, metal working or leather working. Those are different skills.
Knowing various popular styles of dance. Take this skill per style of dance you'd like to know. Example: Dancing – Ballroom.
This combines the skills of electronics and engineering. The skill is used for inventors and people who are trained to do maintenance work for machinery. Engineering is not simply for fixing or building mechanical contraptions. It also means building of anything that utilizes an energy system such as the Darkworld crystals or electricity.
Knowing how to manage a field, what is needed to grow vegetables or fruits, when to till a field and how not to over stress the land.
Number crunching and knowing taxes, mortgages, and other finances. You are an embellished secretary that is good at keeping track of money.
Knowing how to paint, carve, sculpt, draw, and other forms of fine arts. You understand the principals of color and line. You know what Monochromatic, Complimentary colors and the difference between pigment colors and colors made of light.
Painting Prodigy: Closed
Sculpture Prodigy: Closed
Stain Glass Prodigy:
Knowing the basic procedures of First Aid for emergency use.
Knowing the different types of flowers, weeds, brush, trees, and in general understanding plants and the basics of keeping up a garden. You are not a farmer, you are not a herbalist. You know how to keep a good clean garden.
Knowing and understanding how to care for and use herbs. This is useful for mixing your own special brews and powders for item creation.
Knowing how to keep a house clean, how to clean up just about everything and tricks to keeping things clean. You could write one of those books: 101 ways to clean everything in a house.
Knowing how to hunt animals . Knowing how to prepare them for becoming a meal or rations or even bait. Knowing how to bait animals.
Being able to use your surroundings and limited supplies to come up with things. You are sort of an on the spot inventor. You get yourself out of tight spots with this kill, pulling your resources together.
Knowing how to play an instrument, including the human voice as an instrument (singing or sound effects). Take this skill per instrument you want to know how to use. Example: Instrument Playing – Flute.
Voice Prodigy: Closed
Harp Prodigy: Closed
Piano Prodigy: Closed
Violin Prodigy: Closed
This is the skill of being able to scare people with just yourself. You know how to stand, talk and walk that is just down right hostile. You know what to ware and how to handle people you wish to intimidate.
This is skill highlights the creative ability to perceive issues and needs in a functional way and bring about designs to answer those issues and needs. Invention involves both the creative 'ah-ha' and the technical knowledge to draft, plan and develop new technologies.
One or more of your five senses are quite sharp. You must take this skill per sense you wish to sharpen. This skill doesn't mean you're better then animals or the 'best'. It means you're better then the normal person. Example: Keen Sense – Sight.
Judge of Character Prodigy:
Knowledge of (insert)
Having an in-depth knowledge of something on a scholarly level. This skill only applies to things like various religious sects, history of a culture, arcane, etc. Example: Knowledge of Saints.
A skill for properly lifting heavy things, understanding how to do grunt work and do so efficiently.
This is knowing another language beyond your home language. Example: Language – Ancient Elfin.
Knowing how to break and enter, knowing pick pocketing and common theft. You are able to make it good on the streets. You are a felon or at least have felon skills.
Pick Pocket Prodigy: Closed
Lock Picking Prodigy:
The ability to cure animal hides into leather and shape it into various armors or necessities.
Understanding pressure points and herbs for use in work on the muscles of the body in order to relieve stress and pain.
Understanding how numbers relate, the different forms of math and the patters and sequences that come from math. You know formulas and geometry.
The knowledge of medications and how to administer them.
The ability to collect ones mind and project from that state of peace either into the astral plane or into the mind maps of others.
The ability to use blunt or bladed weapons to attack. Covers such weapons as swords, hammers, spears, knives, etc.
Sword Prodigy: Closed
Being able to attack while still riding a horse.
The ability to ride and command a mount.
Land Dragon Prodigy:
Sky Dragon Prodigy:
You can do more then one project at once and handle it just find as though you were working on just one project. This means you devote equal time to what you're doing and you can perform more then one task at a given time.
Being able to take on more then one opponent at a time.
The ability to design sheets of music to be played by one person or even a choir.
The ability to navigate a group on land or sea by using the stars, the sun and the moon.
Having some background in medicine but only enough to serve a doctor.
Understanding the esoteric meaning in numbers.
The ability to produce or have a keen understanding of the Opera.
Knowing how to write in a stylistic way. Knowing how to be neat and concise with your lettering.
Knowing how to care for various common pets. You have the patience to do so and the knowledge of how to raise babies into healthy adults and take care of elderly, sick or injured pets. This doesn't mean you're a vet.
Knowing how to act in plays, how to read scripts and generally perform for theatre.
Understanding how the human mind is theorized to perceive things. Understanding human behavioral patterns. Knowing documented psychosis.
Diplomacy Prodigy: Closed
Your have the aptitude to learn things at a fast rate.
The skill to use a ranged weapon effectively in combat.
The character can read, write and knows basic schooling. Being a prodigy of this is rather like being a prodigy of studying.
The ability to manage business of house hold affairs, delegating duties to others, keeping those duties performed, paying the workers on time, managing disputes between workers, etc.
Slight of Hand
Knowing magic tricks. These are like pulling coins from your 'ears' and other such things.
You know how to walk quietly, you know tricks to keep quiet while moving around. You know how to open doors quietly and how to use shadows to hide yourself.
Silent Movement Prodigy: Closed
Shadows Prodigy: Closed
You can tell a story in a moving and/or interesting manner so that the audience becomes engaged in the story. You also remember these stories without reading from parchment.
The ability to create blankets, dresses and various other things from cloth and thread.
Fashion Design Prodigy:
Needle Point Prodigy:
Pattern Prodigy: Closed
Knowing the different learning styles people have and accommodating for them. When you are mentoring another character in learning a skill the rolls for learning it are at a +2.
This is the knowledge of technologies to come. The advancement of technology by having previous knowledge (being from the ancient past or finding documentation of technological designs of the ancient past). Technology is not the knowledge of how to specifically develop, but rather the understanding of uses for various technological achievements. It is very different to know how to make an SLR camera than it is to know that they are used to take photographs by capturing bouncing light on light sensitive materials. A photographer likely cannot build a camera, but they can exploit its highest uses.
Knowing where and how to inflict pain and damage that won't kill a person but will cause maximum discomfort. Knowing how to use various tools of torture.
Knowing how to look for signs of animal life forms and knowing how to follow signs even in bad conditions or if they're marred.
Two Weapon Fighting
Having the dexterity and skill to use two weapons at once giving you two hits at one time!
Fighting with no weapon and remaining deadly despite that fact.
Martial Arts Prodigy:
A doctor for animals, often called upon for horses, cattle and other animals of labor but some domestic folks will seek them out for a beloved pet or to over see the birth of animals.
Weapon Smithing: You know how to forge a weapon.
Knowing how to pitch tents and make camp, travel though the wilderness and how to avoid hostile animals.
The study of animals and knowing their origins, breeds and basic environmental needs.