The Kingdom of Aether

Social Classes

A character's social class influences how they are treated by others of their socity and how much money they have at their disposial. The social class of any one character can change the entire way the rest of the characters respond to acts of agression, affection and williness to follow. The higher the class the better off one is with resources and power. The lower the class the freer one is for love and personal choice of presentation and lifestyle.

Below is a quick over view of the three common classes to come form. Below them is a more detail description of the various classes in the game.


King, Queen, Crowned Heir, Prince, Princess, Royal Duke, Royal Dutches and their children.

The royal family of Aether is the Promathea family. They have ruled for several generations and are the family linage that fought against the darker magics of the Eclipse family (the founding royals of Aether) and oversaw the victories of the Nazcan and Wysterian Wars.

The royal family has supreme power over others. They can create rules or ignore existing ones so long as the rest of the family backs them. It is common for criminals in the royal family to be given several chances to correct their ways.

Family Name: Promathea


Duke, Duchess, Marquis, Count, Countess, Viscount, Viscountess, Baron, Baroness, Lord, Lady

Based on the family linage of the first Paladins of Aether, the nobles come from people who founded and hold the names and power over the duchies. Where they must answer for their crimes, their punishments are often weighed on how high ranking their victim was and how vicious their crime.

Other nobility came to Aether after the fall of nations. They are not considered true nobility but 'Token Nobility', the same title given to peasants who are knighted.

Family Names: Amethyst, Blackthrone, Madrid, Ashcroft


Merchant, Entertainer, Working Level Professions, Common People

The peasantry of Aether is diverse. It is made up of merchants, who are well off (but not as well as Nobility) their workers, craftsmen, entertainers, service providers and a host of other blue-collar jobs.

The peasantry of Aether have the least security when it comes to the law. They are at the mercy of the Royalty and Nobility. In fact the Token Nobility even have it better. Pleasant have very little representation in the legal system, if any at all.

Some peasants are lucky and make friends with higher ranked folk. They can get favors and privilege others cannot.

The Noble Classes

These are the rulers of the Kingdom of Aether. They create its laws, enforce its taxes and over all ensure that the nation is strong and profitable. They also have the ultimate say in the nation, meaning their word is basically God to the working class.

This family is made up of some of the most respected men and women in the kingdom. Their lineage is that of heroes and leaders, not one generation has gone by without the family doing something historically memorable.

Their duties include (but are not limited to):
       Deciding punishments for high treason.
      Creating laws for the kingdom to live by.
      Settling extreme civil and legal disputes (the King is essentially the judge of all court proceedings)
      Directing major military maneuvers, particularly the Legionaries and Order of the Crown.
      Deciding taxes and ensuring their collection.

Royal Family
These are the blood related or married in and adopted members of the royal family. Naturally it is preferred that they are blood related. The royal family has the most power in Aether. Unless a royal indites a royal they can do no wrong.

The rulers of Aether, with the King superceding the Queen’s authority at all times. Aether does not allow women to rule the nation, as such if a King falls the Queen must go dowager (should she still be alive) and allow the Crown Prince (or nearest male to the throne) to rule. The only time she may retain her station is if the Crown Prince is too young to rule properly, in which case she can serve as a Regent Queen until the Crown Prince is 10.

Crown Heir
The direct heir to the throne with blood ties to the King. No illegitimate child, or daughter, will ever have this title.

The sons and daughters of the current King and Queen.

Royal Duke/Royal Duchess (of Nightsong)
The aunts, uncles, cousins and other extended family to the current King and/or Queen. They act as extensions of the King and Queen’s will, often handling minor duties for them, but have no land based duties as a Duke or Duchess might.

Those who rule parcels of land, in varying sizes, for the King under whom they serve. There are currently five duchies in the land of Aether and all nobility is divided between them. The initial four duchies, granted as parcels of land to the first Paladins of Earth, Water, Wind and Fire, are treated with great reverence and respect. The newest duchy, however, is less heroic and ancestral so it is still finding its political footing.

As an important note: These stations can be held by a man or woman, though a man will always receive more respect.
Duchies: Argent, Dark Forest, Merlose, Phandaria & Sheedan

Their duties include (but are not limited to):
      • Settling civil and legal disputes within their territories that are not large enough to warrant royal intervention.
      • Directing military and resources within their zone of influence.
      • Funding and directing projects between duchies (such as bridges or trade routes).
      • Collecting taxes within their zone of influence.
      • Settling family matters within their own bloodline.
      • Aiding and respecting the authority of their superiors within the duchy
         (Example: A Baron’s duty is to see the will of their Count or Duke be done.)

The ruling figure of one of the five duchies of Aether. A duchy is sort of like a state or small country in terms of scope.

This title belongs to the blood relatives of a Duke or Duchess who do not stand to inherit/control any parcels of land. As a result, they assist with the territory of their relative and act as messengers, diplomats, and accountants for them.

The ruling figure of a county within one of the five duchies of Aether. A county is sort of like a city county, with around 5-10 baronies in it, for scope.

This title belongs to the relatives of a Count or Countess who do not stand to inherit/control any parcels of land. As a result, they assist with the territory of their relative and act as messengers, diplomats, and accountants for them.

The ruling figure of a barony within a county of Aether. A barony is sort of like a large city, with around 500-1000 people in it, for scope.

This title was often referred to as “token nobility” before the fall of many allied nations changed the term to mean those respected for past positions of power. A lord or lady often works hard to serve their Baron/Baroness but they have the equivalent funding and lifestyle of a well-off merchant family among the working class. If they do not stand to inherit then they will likely never better their stations. This tier of nobility is the only one that may have to work for a living.

Token Nobility

As nations began to fall around the world, Aether took in their displaced people and their disposed nobility. Looking to still grant respect, and some modicum of power, to those nations they were allowed to retain their old titles – but with a lesser influence since Aether’s nobility stands over all others within its borders.

This means that even the equivalent of a King or Queen from a foreign nation living with them (example: Araneae’s Patriarch) only have the reach and authority one might suspect of a Marquise. This is because they have no land to leverage, no resources to provide and are being treated well based upon old political good will instead of anything provided by their nation to Aether.

Depending on the status of the nation when it was included into the fold, their ranks curry more or less standing with Aether currently.

While they have only 100 of them in existence at any one time, they were brought in on high standing thanks to the mage hunts at the time. Their titles persist through living in Aether as its citizens but they have only the most token of respect. This is due to them helping during the Crown vs Temple civil war where in the Araneae gave the Crown assistance. They hunted mages and clergy for the Crown when they arrived at Aether's doorstep, homeless and in need of aid. Only the nobility of Aether (and royals) really understand what these titles mean.

The rulers of the Araneae people. They are treated equivalent to a Marquis in Aether.

Patriarch’s/Matriach’s Second
The inheritor of ruler ship for the Araneae people. They need not be the eldest child of the former ruler, just the one most qualified (in the eyes of the current ruler). They are treated equivalent to a Marquis as well.

The direct blood relations of the Araneae ruler ship. While they have great authority among their own people they are treated more like Viscounts/Viscountesses in Aether.

The dahhak were nightmare monsters and demons to the people of Aether for centuries. Most of their boogeymen were either blighted or dahhak. As a result, the people of Aether still fear and loathe them – rightfully blaming the dahhak for many dead loved ones and horror stories. This affords them little affection, much less respected rank.

The only noble title to the Dahhak is the King. All dahhak are bound to the will of their ruler and cannot disobey it. However the people of Aether have no such affinity for this person – as such the title is respected as much as a Baron and often looked down upon even then. In fact, the leader is in such a tenuous political position that they must live within the Temple of the Heavenly Host for safety reasons – instead of having a castle/domain of their own.

The keise are their own society and still stand proud and tall. As a result, they are treated with equal respect to that of Aether’s own nobility while within their borders. They also heavily feature in trade goods and invention.

These social classes are in use as the Darkwork's people still have their own land that they govern and kingdom that they rule. Even though the land was 'gifted' to them by Aether, they are still an international power.

The “King”/”Queen” (respectively or Doner / Sire) of the Darkworld.

The bloodline inheritor of ruler ship should anything happen to the Archfeind.

The equivalent of a Prince/Princess, they are children of the Archfeind or Diablo.

Equivalent to a Royal Duke/Duchess, they are distant relatives and control no land but enjoy all the perks of royal status.

Equivalent to a Duke/Duchess, this position rules over one of the four territories of the Isle of Twilight (Garden of Nightfall, Halls of Obscurity, Tomb of Nihility and Valley of Naught). They also have family last names that match their territory.

Equivalent of a Marquis with relatively the same responsibilities.

Equivalent of a Count/Countess.

Equivalent of a Viscount/Viscountess.

Equivaelnt of a Baron/Baroness.

Yes, the term is aristoCAT for them, that is not a typo. They are token nobility in the Darkworld and equivalent to a Lady or Lord.

Empire of Wysteria
An extremely mechanized and war-like culture of humans. The Wysterian people respect strength over nearly any other attribute. They encountered Aether via war and killing a sovereign, the result had them crushed beneath the heel of Aether and its allies. They receive very little respect as a result – in fact prejudices often run quite high.

Below are the cultural titles for their social classes. Of course many people still use these terms even though they do not all translate or apply to Aetherian classes. It is just good to know these titles for role-play, to keep in the setting.

Imperial Warlord
The ruler of Wysteria, always male and always the strongest among his people (or at least the most loved if not). There is no title for a “Queen”, instead she would be called “The Imperial Warlord’s Wife”. This station is treated equivalent to a Baron.

Imperial Prince/Princess
The direct children of the rulers. Only the strongest may inherit. They are treated equivalent to a Baron.

Imperial Lord/Lady
Those of blood relation to the royal family, such as aunts, uncles, brothers or sisters. They are treated equivalent to a Lord or Lady in Aether.

Those who once ruled a domain of Wysteria. This title holds no actual weight in Aether.

High Lord/High Lady
Those who ruled a region of Wysteria (a subsidiary of a domain). This title holds no weight in Aether.

Those who ruled a province of Wysteria (a subsidiary of a region). This title holds no weight in Aether.

A tribal people with a culture of war, devotion to the Gods and survival. They are extremely spiritual people and culturally accepting – they have no concern for man over woman (or visa versa) so much as skill over skill. The best person for the job shall have it. However, they were brought into Aether after 100 years of war with them and then decades more spent in recovery and co-dependency on the nation that conquered them. As a result they curry less favor then most.

Below are the cultural titles for their social classes. Of course many people still use these terms even though they do not all translate or apply to Aetherian classes. It is just good to know these titles for role-play, to keep in the setting.

Equivalent of a Count/Countess in Aether. They do have some land cultivation abilities that assist them in leveraging for rank without their homeland to barter with.

High Shaman
The equivalent of a Lord Spiritual for the Nazcan people, however it has almost no respect beyond a social title in Aether – treated as an equivalent of being a Seneschal to a Count or Countess.

The Nazcan rulers responded to, and worked closely with, a council of elders. These elders are treated as the equivalent of Viscounts.

City ruling nobles in their homeland, they have little to offer to Aether now and are treated as the equivalent of Barons.

Lesser nobles who assisted in the ruler ship of city districts. They are treated as Lords.

Formerly they were low ranking nobles, in Aether their title gets them a pat on the head and little else.

The Roma entered into Aether as beggars, thieves and con artists – and that was back when they had numbers. Now that they are nearly destroyed they curry even less favor. As a result they have no royal titles of any kind that are respected by Aether.

They are a proud people, Asian inspired, with a strong military might. They have assisted Aether in many wars and been, by far, their most predominant allies. However, they also have a very small population after the destruction of the Isle of Dragons and that limits their influence somewhat.

Below are the cultural titles for their social classes. Of course many people still use these terms even though they do not all translate or apply to Aetherian classes. It is just good to know these titles for role-play, to keep in the setting.

The King and Queen (respectively) of the ryuko people, treated as the equivalent of a Marquis.

The bloodline inheritor of ruler ship, also treated as a Marquis.

The Prince or Princess (respectively) of the ryuko people, often treated as Marquis as well.

The extended family of the Ryuujin, they are treated with the respect curried to a Viscount/Vicountess.

In their home nation they were individuals who once ruled over five separate clans (Arashi Kawazu or Storm Frog, Okibi Sanshouu or Blazing Fire Salamander, Mizu Wan or Crocdilia, Haitsuchi Kame or Earth Turtle and the Tsuriai Shinja or Balanced Snake). Each curried power akin to a Duke or Duchess, but now that glory is lost. They are treated as the equivalent of Barons – which is a kindness given most of them have few clansmen left and no land to offer.

Equivalent of a Lord or Lady, these are the chosen heirs of a Daimyo.

Long thought to be the stuff of children’s stories, the werewolves have inhabited the Dark Forest for centuries before the elves even came to that territory. They live a very tribal/Viking life style that prioritizes honor and strength over most other features.

Male or female, this is the ruler of the werewolves. They hold their rank off strength and loyalty from their followers, if at any time the people lose faith in a chieftain they have the right to challenge for the rank instead and winner takes all. This position is treated on parr with a duke, thanks to the Lord Spiritual helping them become their own duchy.

Peasantry, the Working Class

Men and women who run merchant establishments to support their living and the quality of life in the kingdom. They must live by the rules and regulations of their superior social classes. If it is ever their word against that of a person with high standing, they are automatically wrong – unless the evidence to suggest otherwise is so egregious as to make the authorities look moronic for not acknowledging it.

The upper crust of peasantry are sometimes lucky enough to run shops that deliver goods to the public. Some can even make such a comfortable living off such things that they are almost like the next step down in nobles. They can afford to pay other peasants to work for them and spend their time as they please.

Note: Slaves only exist in small backwater baronies where criminals can get away with buy/sell/trading people, and it is considered highly illegal to do so. You cannot be a slave to anyone in play unless it is a very well hidden secret. Servants are NOT synonymous with slaves either – see Professions.